Color
Retro palette
Palettes of real hardware: Game Boy, CGA, C64, ZX, NES, PICO-8.
Controls
- hardware
- Which machine’s colours the picture is forced into: Game Boy green, CGA cyan and magenta, the C64 sixteen
- match by
- How a colour finds its nearest neighbour in the palette: by colour, or by brightness alone. The second keeps the tones and drops the hues
- dither
- Mixes noise into the tone before matching, so a flat area breaks into two palette colours instead of one hard band
- contrast
- A number from -1 to 1, 0 by default.