Geometry
Shatter
Struck glass: radial and ring cracks, and every shard carries its piece of the frame.
Controls
- impact x
- A number from 0 to 1, 0.5 by default.
- impact y
- A number from 0 to 1, 0.5 by default.
- radial
- How many cracks run out from the impact. Radial cracks and the rings below are two different families of break
- rings
- How many rings cross those cracks, the way real glass breaks around a hit as well as away from it
- spread
- How far the shards have parted. The spread grows with distance: at the impact the glass still holds
- twist
- How far the shards have turned, measured at the edge of the frame
- jitter
- How ragged the cracks are. At zero it is a tidy spiderweb, at one broken glass
- paper
- What shows through the gaps between the shards