Generative
Truchet field
Truchet tiles with subdivision — threads at several scales at once.
Controls
- cell
- Side of the largest tile. Small enough that dozens fit, and the threads stitched from neighbouring tiles become visible
- tiles
- Arcs meet square-on and make continuous winding threads; diagonals meet at an angle and make a broken maze; mixed does both
- depth
- How far a tile may subdivide. At one it is a plain Truchet grid; higher, coarse threads sit next to fine weaving
- split
- How readily a tile divides. At zero the grid stays even at any depth, at one everything divides to the limit — the interest is between
- thickness
- Thread width as a share of its own tile, so small tiles carry proportionally finer thread instead of clogging up
- ink
- A colour, #eceff4 by default.
- background
- A colour, #171b22 by default.