Geometry
Voxels
Every pixel becomes a cube, and brightness becomes its height.
Controls
- grid
- How many blocks across the frame. The only knob here that costs anything
- rise
- How high a block stands for a light cell. This is not a strength — it is what the picture becomes
- gap
- Space between blocks. At zero it is solid masonry and only the relief shows; wider, each block reads as its own body
- tilt
- A number from 5 to 90, 48 by default.
- turn
- A number from -180 to 180, -20 by default.
- light
- A number from -180 to 180, -60 by default.