Geometry

Voxels

Every pixel becomes a cube, and brightness becomes its height.

Voxels: a geometry effect on the built-in sample photograph. Computed on your machine right now.
Open Voxels in the studio

Controls

grid
How many blocks across the frame. The only knob here that costs anything
rise
How high a block stands for a light cell. This is not a strength — it is what the picture becomes
gap
Space between blocks. At zero it is solid masonry and only the relief shows; wider, each block reads as its own body
tilt
A number from 5 to 90, 48 by default.
turn
A number from -180 to 180, -20 by default.
light
A number from -180 to 180, -60 by default.

Nearby in Geometry