Glitch
Ghosting
A doubled signal — fading echo, smeared and drained of colour.
Controls
- delay
- How far behind the reflected signal arrives. Positive puts the ghost to the right of the original, negative to the left
- strength
- How strong the reflection is against the direct signal
- echoes
- How many times the signal bounced. Each echo is weaker than the last, which is what real multipath looks like
- smear
- Softens the ghost sideways. A reflection arrives as a spread of paths, not one ray, so it is blurrier than the original
- desaturate
- How much colour the echo loses. Colour suffers from multipath more than brightness does, so ghosts come back pale
- contrast
- A number from -1 to 1, 0 by default.