Glitch
Pixel drift
A pixel that never got replaced, dragged along the read direction.
Controls
- axis
- Which way memory is read, and so which way the smear runs
- trigger
- The brightness at which a pixel sticks and starts dragging. High leaves only the highlights smearing while the shadows stand still
- hold
- How much of the stuck value survives into the next pixel. The length of the trail comes out of this and holds at any size
- split
- How separately the three channels drift. At zero the smear is grey; at one each channel sticks on its own and the trail turns colourful
- jitter
- How ragged the sticking is. At zero it starts strictly by brightness; at one the boundary tears and trails come in clumps