Glitch
Wave distort
Rows shoved sideways by a wave: a tracking fault, not a deformation.
Controls
- amount
- How far a row travels at the crest of the wave
- wavelength
- How many rows make one period. Short is a tremble, long is a slow bend of the whole frame — two different faults
- phase
- Where on the wave the top of the frame lands. There is no animation here, so turning this is how you see the whole wave
- jitter
- The share of the shift that comes from a throw of the dice rather than the wave. At zero it is a perfect, and therefore dead, sine
- decay
- Fades the wave from top to bottom, the way tape wanders most before the tracking catches the line
- edge
- What happens at the edge: the row wraps around, smears out with its last pixel, or leaves an honest void
- contrast
- A number from -1 to 1, 0 by default.